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Recent mLearning News

Possibly the best anatomy learning app for the iPhone, but IMAIOS 
By Iltifat Husain
App Review of IMAIOS mobile, a fantastic anatomy learning reference tool for the iPhone. But some key drawbacks, such as pricing and lack of iPad support are worrisome.
iMedicalApps – http://www.imedicalapps.com/

Mobile learning: The future
Mobile learning is an inevitable consequence of seven key trends, says Martin Addison of Video Arts. Here, he offers some key tips for success.
www.trainingzone.co.uk/topic/seven-trends-make…/154136

Blogs and Social Media Integration Tips: Buttons… (Soshable 
The “digital natives” who entered into the world surrounded by digital technology have two circumstances pointing them towards success in mobile learning: the tools are there to teach them and the old ways don’t work the way they used 
TechNews AM – http://technews.am/

mLearning和企业文化:M-learning: Dealing with corporate culture

TrainingZone.co.uk
Gerry Griffin of Skill-Pill M-Learning looks at who’s helping, who’s resisting and why. Introducing the concept of mobile learning into an organisation can easily get a negative reaction. After all, elearning has been a buzzword for over a decade, 

Seven trends make m-learning inevitable
TrainingZone.co.uk
Mobile learning is an inevitable consequence of seven key trends, says Martin Addison of Video Arts. Here, he offers some key tips for success. With such a wide range of options for deliveringlearning already available, do we really need another? …
See all stories on this topic »

Mobile learning: Development challenges
Are you looking to develop mobile learning applications? Ted Osuch of Tidalfire gives the community some pointers.
www.trainingzone.co.uk/topic/learning…mobile…/153535

Rapid Intake Shout Out: Why Mobile Learning Makes Organizations 
This may sound obvious once you hear it, but the first time I heard it last summer, it had not occurred to me: implementing mobile learning can make your 
shoutout.rapidintake.com/…/why-mobile-learning-makes-orga…

Belgium : PhD Student – Pedagogical aspects on mobile and 
VTT is launching second international graduate school in 2011 to attract new, PhD students. We are looking for 15 new PhD students (incl. one Post Doc Researcher) that are expected to contribute to development of our prominent 
International Scholarship Updates – http://www.scholarships-links.com/

Huge demand for mobile learning reported by LINE
Training Press Releases (press release)
25-Feb-2011 » Training Press Releases » LINE Communications, one of Europe’s leading providers of learning and communications, reports a dramatic upsurge in the number and quality of enquiries formobile learning. LINE has been providing new solutions 

Colleges, high schools adapt iPads for classrooms
ACU Optimist Online
By Jeff Craig In high school and college classrooms across the nation, teachers and students are putting mobile learning devices to use in the educational process. Multiple colleges and universities, including ACU, Seton Hill University and Long Island …

Connected Summit features 77 presentations
ACU Optimist Online
By Linda Bailey Hundreds of mobile learning enthusiasts are making their way to Abilene this weekend to attend ACU’s Connected Summit, called, “Turning the Page: The Next Chapter for Education.” The two-day conference, which began three years ago, …

Conference to display augmented reality
ACU Optimist Online
Kenny Jones, associate professor of art and design at ACU is researching the effectiveness of augmented reality in the classroom, and he will present on this topic during the Connected Summit presentation, titled “Putting the Mobile in Mobile Learning..

March issue of Thiagi GameLetter

You can read it by visiting http://thiagi.com/pfp/march2011.php .

Here are the featured contents of this issue:

  • An article on the benefits and shortcomings of training objectives.
  • 25 strategies for increasing interactivity in virtual classrooms.
  • A jolt about solving a mini-sudoku puzzle and avoiding unnecessary assumptions.
  • PAPER FOLDING, a jolt by Tracy Tagliati about exponential growth.
  • TRANSFORMERS, a creativity activity by Tracy.
  • Brian Remer’s musings on never wasting time at work and where good ideas come from.
  • Announcements of our public workshops in Dallas, Texas and Zurich, Switzerland.
  • Tracy’s survey on global classrooms.
  • Results of last month’s survey on mnemonics.
  • Reviews of books about evidence-based psychology, partnership principles, and presentation skills.

Read, enjoy, and play this issue. And please give us feedback.

Cost-Effective Social Media for Constant Learning

Immersive Learning/Education, Constant Learning, Continuous blended learning, 最近出现的一些名词。

with Ed Cohen, ASTD BEST Award Winner and Author of  Riding the Tiger: Leading Through Learning in Turbulent Times.

For many organizations, Twitter’s 140 characters are not enough to keep their workforce engaged in the latest news and learning.  Human contact is essential-not just text messages and Powerpoint slides.  That’s where Web video and radio allow for greater reach that is scalable, flexible, and reliable.  Today, developing a 24/7 social media presence is within the realm of possibility for any organization.

Join our facilitator and strategic guide, Ed Cohen, for this dynamic session, as he provides critical learning tools to help us implement Cost Effective Social Media for Constant Learning.

国内外教育技术资料收集

http://blog.sina.com.cn/s/blog_49edadcd0100pj6q.html

主要包括:

Collection of Journals from the West: 国外教育技术专业期刊网址

Chinese EDTEC journals

检索的主要会议:http://blog.sina.com.cn/s/blog_49edadcd0100ll2r.html

英国会议工作室2:教育技术和智能环境

这是我负责的一个工作室;欢迎大家踊跃投稿!

工作室主题是: iCampus

下面分几个主题:

Track II: Educational Technology for Learning

Education is becoming increasing important in modern knowledge-based economies. Perkinson, the Principal Education Specialist for the International Finance Corporation (part of the World Bank Group) estimated that the value of the global education market is a little over US$2.5 trillion and the international student population worldwide was 115 million, growing at a rate of approximately 15% per annum. As with other areas of life, technology has the potential to transform how education is delivered, received and practiced. Advances in technology have never been at a greater pace that those being experienced today, and has the promise of revolutionising working practices and changing the world of education.

This track offers all stakeholders a forum to present and explore research advances in education technology within an intelligent campus environment. Educational technology is a wide-ranging and fast moving discipline ranging from laboratory technology through to advanced mobile learning systems and involves a wide variety of pedagogy and cultural issues. Stakeholders range from students, through teachers to companies marketing educational devices and services. The aim of this track is to provide an opportunity for those involved in educational technology, in its broadest sense, to share ideas, insights and experiences. This is multi-disciplinary call to researchers in all relevant subjects and not restricted to pervasive/ubiquitous computing or technologies.

Topics of Interest includes, but are not limited to, the following:

* Cloud computing in education (Cloud learning)

* Mobile learning

* Blended/Hybrid learning

* Personalised learning

* Intelligent agents in learning

* Edutainment & Game-Based Learning

* Location-based and contextual learning

* Educational technology markets & challenges

* Virtual and mixed-reality for education

* Educational software/hardware

* Intelligent classroom

* Virtual laboratories and tools

* Pedagogy for the Internet Age

* Innovations in the teaching laboratory

* Student assessment in high-tech teaching environments

* Cultural dimensions of educational technology

* Educational technology innovations

* Social/Collaborative learning

* Smart educational environment

* Smart green campus

* Health aspect of the campus

* Intelligent campus management & governance

* Teaching strategies to maximise benefits of emerging technology

* Future research issues for iCampus

The workshop will consist of both short/long paper and presentation sessions. The submitted papers should be of no more than 6 pages (short paper) or 12 pages (long paper), and presentations of about 20 minutes. All accepted papers will be published by IOS Press, as part of the IEEE International Conference on Intelligent Environments (IE’11) proceedings.

The format of the papers should follow the IOS guidelines (http://www.iospress.nl/authco/instruction_crc.html) and be submitted via the IC’11 workshop submission system (https://cmt.research.microsoft.com/IC2011/). Note that at least one author for each accepted paper must register and present the paper, via online or onsite, in the workshop.

For further information, please kindly view the attached CFP or visit our webpage at: http://www.IntelligentCampus.org/IC11.

英国会议工作室征稿:科学戏院

CALL FOR PARTICIPATION

International Workshop Scientific Theatre (SciT’11)

Multidisciplinary Approach to Designing Intelligent Environments

In conjunction with the 7th International Conference on Intelligent Environments (IE’11)

Nottingham – UK. 25th-26th of July 2011

http://scientific-theatre.com

http://privatewww.essex.ac.uk/~yvkova/SciT11/Scit_home.htm

Excellent Blog: 云计算和增强性现实

链接

Here’s how it works: Augmented reality (AR) combines what one sees in the real world with virtual/digital elements in real time. You usually interact with AR through some sort of screen.
Real life + digital augmentation in real time = Augmented Reality.

期刊:Virtual Classroom

晚上我梦见自己在找一个叫Virtual Classroom的期刊,Google搜索,还真存在:

http://www.elearninglearning.com/journal/virtual-classroom/

Virtual Worlds, Games, and Simulations: The Challenges of the Next Five Years

Organizations will continue to explore their understanding of Highly Interactive Virtual Environments. They will seek to resolve the differences in structure, use, best practices, and metrics between virtual worlds,serious game, and educational simulations.

More organizations will purchase access to virtual worlds. In corporations, they will use them primarily for building communities and bridging distances, although about 80% will be greatly underused.

Meanwhile, organizations will commission their own full, self-contained sims from scratch for foundational skills sets (mostly using external vendors, which will continue to have 8 months to 1.5 years development time), and slowly buy (and often modify) off-the-shelf sims. We will see a proliferation of stand-alone mini-games (although often connected to online communities) as the dominant model

Both socially focused virtual worlds (as opposed to the still under-developed area of virtual worlds as platforms for sims) and self-contained sims, when done well, will work better than people realize, creating a rethinking of the multitude of flawed assessment methodologies such as Kirkpatrick. However, organizations will still pursue the Sisyphean task of “managing through metrics,” trying to come up with an ROI for either an active community or the development of save-the-company skills.

Next Generation Teachers: QualComm移动项目

San Diego-based Qualcomm visited SDSUover a year ago with an interesting idea inhand — they wanted to see the next generationof teachers better prepared to use technology.More specifically, they wanted someone todevelop and test models of teaching and learningthat took advantage 继续阅读 »